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	<title>MXM-Studios &#187; workshop</title>
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	<description>the thoughts and creations of a naughty machinima artist</description>
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		<title>General SimPose Tips &#8211; Not only for beginners!</title>
		<link>http://mxm-studios.com/general-simpose-tips-not-only-for-beginners/</link>
		<comments>http://mxm-studios.com/general-simpose-tips-not-only-for-beginners/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:39:07 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[posing]]></category>
		<category><![CDATA[SimPose]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/?p=1875</guid>
		<description><![CDATA[Let&#8217;s talk about SimPose. Or, to make this post less specific, let&#8217;s also talk about posing in general&#8230; Posing of virtual models, avatars or however you call those sexy digital bunnies. This post starts a small series of workshops about the methods i use to do 3D-Art. How can you create good-looking poses? How can [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s talk about SimPose. Or, to make this post less specific, let&#8217;s also talk about posing in general&#8230; Posing of virtual models, avatars or however you call those sexy digital bunnies.</p>
<p>This post starts a small series of workshops about the methods i use to do 3D-Art.</p>
<p>How can you create good-looking poses? How can you compose a whole scenery? How do i pimp up the hot bodies of my models? How do i create all those wonderful virtual smut?</p>
<p>You want to know? I&#8217;m going to tell you&#8230;</p>
<p><span id="more-1875"></span></p>
<h2>Sorry to bother you, non-simmers!</h2>
<p>But this time i must bother all of you who are not creating with The Sims 2. It&#8217;s required that i underline some things about the posing tool SimPose2 first.</p>
<p><a title="Official SimPose Website" href="http://www.pygott.demon.co.uk/simpose/simpose2.htm" target="_blank">SimPose is available here</a> but before you try it you need to realize that it&#8217;s still some kind of unfinished software. Working with SimPose is <em>really</em> hardcore! Anyway, it is good enough to create great imagery.</p>
<p>I&#8217;ve already written a fat workshop about SimPose, please study <a title="SimPose Workshop 1" href="http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-1/">Part 1</a>, <a title="SimPose Workshop 2" href="http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-2/">Part 2</a>, <a title="SimPose Workshop 3" href="http://mxm-studios.com/simpose-2-how-to-import-a-simmodel-part-3/">Part 3</a> and <a title="SimPose Workshop 4" href="http://mxm-studios.com/simpose-2-how-to-import-sim-part-4/">Part 4</a> before you go on here. From now on i expect that you have basic knowledge.</p>
<h2>SimPose in theory!</h2>
<h4><strong>Before you start posing:</strong></h4>
<ol>
<li><strong>Make the SimPose stage as large as possible</strong>. Move the borderline to  the left. Go to &#8220;View&#8221; and switch off &#8220;Toolbar&#8221; and &#8220;Status Bar&#8221;.</li>
<li>Also in &#8220;View&#8221; <strong>switch off &#8220;Show Ground Plane&#8221;</strong>. In &#8220;View/Options&#8221; set  up solid blue as background color. Make your model appear in an all  blue surrounding (other solid colors may work as well).</li>
<li><strong>Load your model and zoom in</strong>, let the model fill the whole screen.</li>
<li><strong>In &#8220;View/Set Lighting State&#8221; click on &#8220;Enable Lighting&#8221;</strong> and choose a  middle gray tone. If SimPose didn&#8217;t crash here you&#8217;re on the safe side.</li>
</ol>
<p>Note: What you see is what you get. The bigger your monitor screen the better.</p>
<h4><strong>SimPose-Beginners should avoid the following things because they can  easily mess up everything. Try these only when you are an advanced poser:</strong></h4>
<ol>
<li><strong>Don&#8217;t rotate and move the view-stage</strong> to see the model from the  side you want. Navigating in SimPose can be tricky. Better use the  slider &#8220;<strong>root_trans / slider 3</strong>&#8221; to rotate the model around the vertical  axis.</li>
<li><strong>Don&#8217;t worry when your pose does not look nice from all sides</strong>. Most  poses only look perfect from only one point of view. 360°  degree poses are state-of-the-art and very hard to create.</li>
<li><strong>Don&#8217;t expect SimPose to put out only beautiful results</strong>. SimPose is  only for posing, it can position a model and add some lighting/shading &#8211; but the final master picture will always be created later in the graphic  editor (Photoshop, Gimp&#8230;). This step is called post-processing.</li>
<li><strong>Avoid using the &#8220;Screen Capture&#8221; function</strong> in SimPose (File/Screen  Capture/&#8230;). It&#8217;s buggy and a potential SimPose crasher. Always use  <a title="Screenshot Maker WinSnap" href="http://info.mxm-studios.com/screenshot-makers-faq.html" target="_blank">stand-alone screenshot makers like WinSnap</a> or others.</li>
</ol>
<h2>A Guide through the sliders!</h2>
<p>In SimPose every joint has 3 sliders that move the model&#8217;s joint into  different directions. <strong>Not every pose slider is useful!</strong> Here&#8217;s a  list of the sliders i <strong>never</strong> use:</p>
<ol>
<li><strong>&#8220;auskel&#8221; and &#8220;root_rot&#8221;</strong>: I can&#8217;t remember that i&#8217;ve ever used  them. &#8220;root_trans&#8221; is the rotation tool of choice.</li>
<li><strong>&#8220;Joint8&#8243;</strong>&#8230; stay away, useless.</li>
<li>I never touch<strong> &#8220;thumb1&#8243;</strong> as well. Everything you need for thumb   posing you can do with &#8220;thumb0&#8243; and &#8220;thumb2 / slider 3&#8243;.</li>
<li>Can&#8217;t see anything that <strong>&#8220;breathe_trans&#8221;</strong> puts an effect on.</li>
<li>Everything including <strong>&#8220;dress&#8221; and below</strong> is useless. You don&#8217;t  have  anything to do in this area.</li>
</ol>
<p>These sliders i only use in special situations:</p>
<ol>
<li>&#8220;Location&#8221; is for last step fine tuning. Especially to make 2 (or more) models  fit together.</li>
<li>&#8220;Spine2&#8243; often creates strange looking poses. Normally i avoid this  slider.</li>
<li>&#8220;bicep&#8221; is only emergency fine tuning. Playing with &#8220;upperarm&#8221; is enough  most of the time.</li>
<li>&#8220;wrist&#8221; can create good-looking arm-poses but is not required in  most cases. Also good for fine-tuning.</li>
<li>&#8220;pelvis&#8221; can create nice poses as well. But many poses you see in  the internet look strange because creators have overrated &#8220;pelvis&#8221;.</li>
</ol>
<p>Even in the main joints there are still some sliders more useful than  others&#8230;</p>
<p>Example: While i always use all 3 sliders in &#8220;thigh&#8221; and &#8220;calf&#8221;, i  never use &#8220;anyfinger1 / sliders 1 and 3&#8243;. This would mean i can move the  joints of my fingertips to the sides, which is pretty painful ;)</p>
<p>Alright for now. Next time i will give you some practical tips and examples about posing a virtual character. This is going to be interesting for non-simmers as well.</p>
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		<item>
		<title>Creating a sheet of paper in Photoshop!</title>
		<link>http://mxm-studios.com/creating-a-sheet-of-paper-in-photoshop/</link>
		<comments>http://mxm-studios.com/creating-a-sheet-of-paper-in-photoshop/#comments</comments>
		<pubDate>Tue, 20 May 2008 14:16:25 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=200</guid>
		<description><![CDATA[To promote the upcoming super blockbuster &#8220;Luisa 6&#8243; (working title) i&#8217;ve released a letter from Lena Luv today which you can read on her homepage. To make it look like a &#8220;real&#8221; letter i needed to create a sheet of paper in Photoshop. I will describe how you can make your own virtual letter paper [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-206" title="Creating a sheet of paper in Photoshop" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-th.jpg" alt="letter-paper-th" width="125" height="125" /></p>
<p>To promote the upcoming super blockbuster &#8220;Luisa 6&#8243; (working title) i&#8217;ve released a letter from Lena Luv today which you can <a title="Lena Luv's Homepage" href="http://lenaluv.pleased-3d.com" target="_blank">read on her homepage</a>.</p>
<p>To make it look like a &#8220;real&#8221; letter i needed to create a sheet of paper in Photoshop.</p>
<p>I will describe how you can make your own virtual letter paper as well &#8211;  in only a few minutes; it&#8217;s pretty easy&#8230;</p>
<p><span id="more-200"></span></p>
<p><!--adsense#link468--></p>
<h3>Figure out what you need</h3>
<p>Before you start, first specify what you want to get:</p>
<p>I want a sheet of paper that fits perfectly into the design of the website.</p>
<p>It should be large enough but not too large, vertical layout and black background (to let it meet the background color of the website).</p>
<h3>Step 1: Open a new document</h3>
<p>Open a new file in Photoshop, give it the correct size and fill it with the background color (black in my case).</p>
<h3>Step 2: Create the shape of the paper</h3>
<p><img class="alignnone size-full wp-image-201" title="New Layer, Selection, Fill with soft color" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-01.jpg" alt="letter-paper-01" width="500" height="312" />Open a new layer (!) and &#8211; with the &#8220;rectangular marquee tool&#8221; &#8211; make a selection in the size of the paper.</p>
<p>Don&#8217;t let the selection meet the border of the document because we need some margin in later steps.</p>
<p>Fill the selection with a soft color, close to white but not white. I&#8217;ve chosen a soft rosé tone to let the paper look lovely.</p>
<h3>Step 3: Add some decoration</h3>
<p><img class="alignnone size-full wp-image-202" title="New layer, Multiply, Flower Brush in same color" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-02.jpg" alt="letter-paper-02" width="500" height="422" />Open another new layer (!) and set its &#8220;Blending Option&#8221; to &#8220;Multiply&#8221;.</p>
<p>Get a beautiful <strong>flower brush</strong> from somewhere on the Internet and add a flowery form to the paper.</p>
<p>With the right brush you only need to make one click. That&#8217;s the trick with brushes, get some free Photoshop Brushes from somewhere&#8230;</p>
<p>Just &#8220;paint&#8221; in the same soft color like the paper sheet. With the blending option set to &#8220;Multiply&#8221; it will look very natural.</p>
<h3>Step 4: Transform the paper</h3>
<p>The paper still looks very sterile, it needs some crinkles and waves.</p>
<p>First, &#8220;Merge&#8221; the layers &#8220;Paper&#8221; and &#8220;Flower&#8221; together: Mark both of them in the layer window and click &#8220;Strg + E&#8221;.</p>
<p>Now apply the filter-effect &#8220;Artistic/Film Grain&#8221; and set all three parameters to 1.</p>
<p><img class="alignnone size-full wp-image-203" title="Add Film Grain Filter" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-03.jpg" alt="letter-paper-03" width="500" height="230" /></p>
<p>With the powerful tool &#8220;Liquify&#8221; (in the top area of the Filter-Menu) you can easily transform the border of the paper; it&#8217;s up to you and your taste.</p>
<p><img class="alignnone size-full wp-image-204" title="The Liquify Filter" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-04.jpg" alt="letter-paper-04" width="500" height="289" /></p>
<h3>Step 5: Add more effects</h3>
<p>With a rougher brush i&#8217;ve added some more shadows and stains.</p>
<p>Again: On a new layer, set to &#8220;Multiply&#8221; and painted in the same soft rosè color.</p>
<p>I also reduced the &#8220;Opacity&#8221; of those effects to make them look less intense.</p>
<p>And i added the Layer Style &#8220;Inner Glow&#8221; to the paper layer. Set the Blend Mode of the effect to &#8220;Dissolve&#8221; and look at the other settings:</p>
<p><img class="alignnone size-full wp-image-205" title="Inner Glow, Dissolve" src="http://mxm-studios.com/blog/wp-content/uploads/2008/05/letter-paper-05.jpg" alt="letter-paper-05" width="500" height="582" /></p>
<p>That&#8217;s it, you just created a nice sheet of virtual paper in only a few minutes.</p>
<p>Get a lovely handwriting font and write something down. It looks lovely, i&#8217;m sure.</p>
<p>And then leave the way of this workshop and try to find your own method, change and add stuff of your choice&#8230;</p>
<p>&#8230;and get the very last out of Photoshop.</p>
<p><!--adsense#banner--></p>
<p><a title="Download the PSD" href="http://www.mxm-studios.com/blog/wp-content/uploads/2008/05/mxm-lovely-letter-paper.zip">You can download my original PSD-File here!</a></p>
]]></content:encoded>
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		<item>
		<title>SimPose 2: How to import a Sim-Model / Part 2</title>
		<link>http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-2/</link>
		<comments>http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-2/#comments</comments>
		<pubDate>Sat, 17 May 2008 13:16:25 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Part 6: SimPose]]></category>
		<category><![CDATA[SimPose 2]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=199</guid>
		<description><![CDATA[After a busy week i&#8217;m back with the next part of the SimPose Workshop. Don&#8217;t forget to read the other tutorials about SimPose 2 and also install the Sims-Tool SimPe because you will need it now. We will extract the required 3D-Meshes of the sims and open them in SimPose 2. We are going to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-193" title="Master Class Part 6: SimPose" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/masterclass_p6.jpg" alt="Master Class Part 6" width="125" height="125" /></p>
<p>After a busy week i&#8217;m back with the next part of the SimPose Workshop.</p>
<p>Don&#8217;t forget to read the <a title="MXM Master Class Part 6: SimPose" href="http://mxm-studios.com/blog/category/mxm-master-class/part-6-simpose-mxm-master-class/">other tutorials about SimPose 2</a> and also install the Sims-Tool SimPe because you will need it now.</p>
<p>We will extract the required <strong>3D-Meshes of the sims</strong> and open them in SimPose 2. We are going to look for 3 Meshes (Body, Face, Hair) which together form a complete Sim-Model&#8230;</p>
<p><span id="more-199"></span></p>
<h3>Quick overview!</h3>
<p>If you already know how to extract 3D-Meshes with SimPe because you are an advanced creator of pretty stuff, i only tell you what you need to do to make SimPose happy:</p>
<p>Extract the GMDC Part of a Mesh-File and save it in the .5gd file format. You can (and should) give the file another, better and shorter, name.</p>
<p>SimPose only reads .5gd and you must load the Mesh into the Mesh-Slot under &#8220;Mesh and texture(s)&#8221; in the &#8220;Character&#8221; Tab.</p>
<h3>File organisation!</h3>
<p>Before you start you need to think about how to organize all the files that will be made for SimPose 2.</p>
<p>I&#8217;ve created separate folders for every model and another folder for objects. This is not the best method and i&#8217;m sure you will find a way that works better for you after you made some tests&#8230;</p>
<p>There is no standard Windows Open/Save/Save as&#8230; procedure in SimPose. In fact, to open and save files and poses can be very annoying.</p>
<p>Mark these 2 rules:</p>
<ul>
<li>Put all files and folders <strong>inside the SimPose directory</strong> to get short and flat paths<strong><br />
</strong></li>
<li>Never move files or folders to another place on the hard disk</li>
</ul>
<h3>The Body-Mesh!</h3>
<p>The body is everything from feet to neck. No matter if the sim is wearing a skirt, trousers, jacket or if he/she is naked.</p>
<p>Standard Sim-Outfits can be extracted with the &#8220;Body Shop/SimPe&#8221; Method. <strong>Custom-Made Meshes are easier to handle</strong>; you only need SimPe&#8230;</p>
<p>2 more rules:</p>
<ul>
<li>Never take split outfits (top/bottom).</li>
<li>Teen-Meshes will not work.</li>
</ul>
<h4>Body Shop/SimPe Method</h4>
<p>1) Start Body Shop and choose an outfit. Extract it like usual and then import it back into the game directly without making any changes. Close Body Shop.</p>
<p>2) Start SimPe and open the outfit file. You will find it in the &#8220;Saved Sims&#8221; folder in the &#8220;My Documents/EA Games/The Sims 2&#8243; Directory.</p>
<p>3) In the &#8220;Resource Tree&#8221; click on &#8220;Property Set&#8221; and also activate the entry in the &#8220;Resource List&#8221;. Below, in the &#8220;CPF Editor&#8221;, click on the field &#8220;name&#8221;.  Copy the main part of the appearing name to the clipboard (Strg+C or Ctrl+C).</p>
<p>4) In SimPe, make a &#8220;New&#8221; Package-File. Go to &#8220;Tools/PJSE/Body Mesh Tool/Extracting stage&#8221; and paste the outfit name into the field &#8220;Base mesh name&#8221;. Hit Okay and you&#8217;re almost ready.</p>
<p>5) Four entries appear in the &#8220;Resource Tree&#8221;, but you only need the &#8220;Geometric Data Container&#8221; better know as GMDC. This is the 3D-Mesh. Activate this entry and then right click on the entry that&#8217;s in the &#8220;Resource List&#8221;.</p>
<p>6) Choose &#8220;Extract&#8221; from the menu and save the file in your SimPose/whatever directory. Also give the file a better name but keep the extension as is: .5gd</p>
<h4>Extract Custom-Made Meshes</h4>
<p>This is much easier because you don&#8217;t need to find the right Mesh-File; you still downloaded it and only have to open the Mesh-File with SimPe. Look for the GMDC and extract it, that&#8217;s all.</p>
<p>So download a nice Mesh-File from somewhere and open it in SimPe&#8230;</p>
<p>Please note that i&#8217;m not talking about Skins; this is about Meshes.</p>
<h3>The Face Mesh!</h3>
<p>Every Sim has its own individual face. To get this face you first need to create a Sim in Body Shop and export the final sim to your desktop.</p>
<p>This is really a &#8220;first-10-minutes-standard-procedure&#8221; in Body Shop so i won&#8217;t describe that here.</p>
<p>Open the exported Sim (.Sims2Pack) with SimPe by using  the &#8220;Tools/Package Tools/Open Sims2Pack&#8221; menu.</p>
<p>Now you will easily find the GMDC line. Extract it the same way like you did with the Body-Mesh. Save the Face-Mesh in the .5gd format as well.</p>
<h3>The Hair-Mesh!</h3>
<p>This is the same like extracting a Body-Mesh. With the exception that i highly recommend to take Custom-Made Meshes (best from xmsims.com) from the start.</p>
<p>The game&#8217;s original hair styles also work but often make problems. I don&#8217;t know why and i can&#8217;t explain it; it&#8217;s just my experience that xmsims hair works best in SimPose.</p>
<p>So get the Mesh-File, extract the GMDC, save it in the .5gd format. That&#8217;s it.</p>
<h3>Putting the meshes together in SimPose 2!</h3>
<p>Now you have all 3 meshes that are required to form a complete Sim-Model in SimPose 2.</p>
<p>Start SimPose and go to the &#8220;Character&#8221; Tab. Remember, a Sim-Model is called &#8220;figure&#8221; and can consist of 4 parts. Also keep in mind that SimPose starts counting on zero: 0 to 3 instead of a more realistic 1 to 4.</p>
<p>So we have the 3 meshes (parts) of our first model (figure0). It&#8217;s up to you how you sort them&#8230; I like to start with the Body-Mesh&#8230;</p>
<p>In the &#8220;Model Selection&#8221; the buttons say &#8220;figure0&#8243; and &#8220;part0&#8243;. Below is the section &#8220;Model Content&#8221;; click on the big button &#8220;Mesh&#8221; and open the Mesh-File (the .5gd you extracted in the previous steps).</p>
<p>Here it is, the untextured body appears in the workspace to the right.</p>
<p>Now switch to &#8220;part1&#8243; in the &#8220;Model Selection&#8221; and open the Face-Mesh&#8230;</p>
<p>Switch to &#8220;Part2&#8243; and open the Hair-Mesh with the same old &#8220;Mesh&#8221;-Button.</p>
<h3>Saving the model!</h3>
<p>Voilá, my dear friends. Time to save or to close SimPose to repeat these steps for practicing.</p>
<p>To save a finished Model click on the &#8220;Save&#8221; Button in the &#8220;Model Selection&#8221; in the &#8220;Character&#8221; tab.</p>
<p>Give the model a very detailed name, this will help you much:</p>
<ul>
<li>Wrong: MyModel1.fxml</li>
<li>Right: LenaLuv-redbikiki-topless-tannedskin.fxml</li>
</ul>
<p>Save it anywhere on your computer but not too far away. Just test what works fine for you.</p>
<p>To open a saved model start SimPose and use the &#8220;Load&#8221; function in the &#8220;Model Selection&#8221;.</p>
<h3>And the textures?</h3>
<p>You know that this SimPose Workshop is pretty long and i split it into 4 parts.</p>
<p>This was Part 2, extracting the 3 required Meshes for the body, face and hair, saving them as .5gd files and open/combine them in SimPose to form a complete Sim-Model.</p>
<p>In the next Part we have much to do again. Because we will create sexy textures without messing around with SimPose&#8217;s &#8220;Texture Overlays&#8221;.</p>
<p>It will be some work but it won&#8217;t be too difficult, don&#8217;t worry.</p>
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		<title>SimPose 2: How to prepare for a good start!</title>
		<link>http://mxm-studios.com/simpose-2-how-to-prepare-for-a-good-start/</link>
		<comments>http://mxm-studios.com/simpose-2-how-to-prepare-for-a-good-start/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 19:32:34 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Part 6: SimPose]]></category>
		<category><![CDATA[SimPose 2]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=185</guid>
		<description><![CDATA[Welcome to another part of the MXM Master Class Workshop Series, how to make a good start with SimPose 2. This is the second article about SimPose 2, please read &#8220;SimPose 2 for beginners&#8221; as well to get the whole thing. This time i will tell you more about SimPose 2: Which options are important, [...]]]></description>
			<content:encoded><![CDATA[<p><img title="MXM Master Class Part 6: SimPose" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/masterclass_p6.jpg" alt="MXM Master Class Part 6: SimPose" /></p>
<p>Welcome to another part of the MXM Master Class Workshop Series, how to make a good start with SimPose 2.</p>
<p>This is the second article about SimPose 2, please read &#8220;<a title="SimPose 2 for beginners" href="http://mxm-studios.com/blog/master-class-part-6-simpose-2-for-beginners/">SimPose 2 for beginners</a>&#8221; as well to get the whole thing.</p>
<p>This time i will tell you more about SimPose 2: Which options are important, what do the menus mean and so on&#8230;</p>
<p><span id="more-185"></span></p>
<h3>Enlarge the workspace</h3>
<p>The blue screen on the right half of SimPose is the workspace (1). The sims-model will appear here.</p>
<p>Enlarge the workspace as much as you can because the photos will be bigger (=better) then.</p>
<p><img class="alignnone size-full wp-image-186" title="Enlarge the workspace" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/simpose01.gif" alt="SimPose Workspace" width="500" height="212" /></p>
<p>You can move the border between workspace and the tools to the left.</p>
<p>Both the &#8220;Toolbar&#8221; and the &#8220;Status Bar&#8221; are relatively useless, so switch them off to enlarge the workspace a little bit more.</p>
<p>Tip: While you are posing you can set the size of the workspace however you want. But when you shoot a final photo it always should be as large as possible.</p>
<p>Maximize the SimPose Application to make it fill the whole screen. Again, the larger your monitor the bigger and better photos you can get.</p>
<h3>More View-Options</h3>
<p>You can see that i switched off every option in the &#8220;View&#8221; Menu.</p>
<p>But in later lessons we will change the background color or add a background picture to the workspace&#8230; but only when it makes sense.</p>
<p>For now you can leave the background color alone.</p>
<h3>The &#8220;Character&#8221; Tab</h3>
<p>The most important area in the &#8220;Character&#8221; Tab is the &#8220;Model Selection&#8221;.</p>
<p>But at first have a look at all the <strong>functions and buttons that we will never use</strong>:</p>
<p><img class="alignnone size-full wp-image-188" title="You don\'t need this" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/simpose03b.gif" alt="SimPose useless functions" width="500" height="372" /></p>
<p>Yes, forget about the &#8220;Position&#8221;, &#8220;Vertex Indication&#8221; and even the &#8220;<strong>Texture Overlays</strong>&#8220;.</p>
<p>The Texture Overlays can be helpful sometimes, but most of the time we will use a much better method to texturize the models.</p>
<h3>The &#8220;Model Selection&#8221;</h3>
<p>SimPose can handle up to <strong>4 sims (figures)</strong>, each  can consist of <strong>4 parts</strong> (body, head, hair and probably glasses or other additional stuff).</p>
<p>So every figure consist of 3 parts at least: The body, the head (face) and the hair. The fourth part is optional.</p>
<h3>Using Sims-Objects</h3>
<p>You also can import sims objects (chairs, tables&#8230;) into SimPose. Such objects are called &#8220;Model&#8221;. You can use up to 6 &#8220;Models&#8221;&#8230;</p>
<p><strong>&#8230;but you never will!</strong></p>
<p>For some poses it&#8217;s helpful to import some furnitures &#8211; but i never use more than 2 object (models) in the same scene.</p>
<h3>Parts consist of Meshes and Skins</h3>
<p>Every sims (and every other 3d character) consist of a 3D-Mesh and a Texture.</p>
<p><strong>Hint for advanced modders:</strong> SimPose cannot handle Alpha-Channels. But don&#8217;t worry, we will get transparency anyway.</p>
<p>Do you remember? We have at least 3 parts for every Figure (Sims): <strong>Body, Head and Hair</strong>. So you will need Meshes and Skins for every one of the parts.</p>
<p>3 Meshes + 3 Textures for every Sims. To get and create these 6 files can be pretty much work and a little bit tricky as well.</p>
<p>We will get closer to this topic in the next episode &#8220;Importing a Sims Figure&#8221;.</p>
<p><!--adsense#largerectangle--></p>
<h3>Resume</h3>
<p>Many problems with SimPose seem to appear only because there are lots of&#8230;</p>
<ul>
<li>confusing names</li>
<li>useless options</li>
<li>unfinished functions</li>
</ul>
<p>If you just forget about them it will be much easier to understand how SimPose 2 works.</p>
<p>The next time we will start to <a title="How to import a Sim-Model to SimPose Part 1" href="http://mxm-studios.com/blog/simpose-2-how-to-import-a-sim-model-part-1/">prepare the required sims-meshes and textures</a> and put together our first Sims-Model, sorry, i mean Sims-Figure&#8230;</p>
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