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	<title>MXM-Studios &#187; Sims Art</title>
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	<description>the thoughts and creations of a naughty machinima artist</description>
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		<title>Master Class Workshop: Different File-Types and the right tools to use them!</title>
		<link>http://mxm-studios.com/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/</link>
		<comments>http://mxm-studios.com/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 15:26:09 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Part 1: Introduction]]></category>
		<category><![CDATA[File-Types]]></category>
		<category><![CDATA[Sims Art]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/</guid>
		<description><![CDATA[Welcome to another workshop of the MXM Master Class of Sims Art! With this tutorial i will close Part 1, the Introduction. Which Parts will follow next, you can read here. This time we have a look at some different file types, their extensions and the programs and tools that can handle them. Again, this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://mxm-studios.com/blog/wp-content/uploads/2008/02/masterclass.gif" alt="Master Class Part 1" />Welcome to another workshop of the MXM Master Class of Sims Art! With this tutorial i will close <strong>Part 1, the Introduction</strong>.</p>
<p><a href="http://mxm-studios.com/blog/mxm-master-class-the-topics/" title="The Topics of the MXM Master Class Workshop">Which Parts will follow next, you can read here.</a></p>
<p>This time we have a look at some different file types, their extensions and the programs and tools that can handle them. Again, this is a very simple topic but you should pay attention on it anyway. Many failures happen only because fundamental  knowledge is missing&#8230;</p>
<p><span id="more-137"></span></p>
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<h3>The most common File extensions and what they say</h3>
<p>If you don&#8217;t know how you can see the extensions of the files on your computer (what comes after the dot) you must read the article &#8220;<a href="http://mxm-studios.com/blog/6-simple-things-you-should-know-about-your-pc/" title="6 Simple Things You Should Know About Your PC">6 Simple Things You Should Know About Your PC</a>&#8221; first!</p>
<p>I don&#8217;t tell you about each and every existing file extension, but some that are very common and close to our freaking work in &#8220;The Sims 2&#8243;&#8230;</p>
<h4>Common Download Formats</h4>
<ul>
<li><strong>.zip</strong><br />
A <a href="http://www.winzip.com" title="To the official WinZip Homepage" target="_blank">WinZip</a> File. It&#8217;s a compressed package that can include many other files at once. A zip is used to make file sizes smaller and to put many files together into one package, what makes it easier to send/download it. Before you can use the included files you need do unpack (unzip) the zip-file. Zip is still integrated in Windows XP, but the full program is no freeware.</li>
<li><strong>.rar</strong><br />
Does the same as zip by using another technology; it&#8217;s another program than WinZip at all: <a href="http://www.win-rar.com" title="The official WinRar Homepage" target="_blank">WinRar</a>. It&#8217;s Shareware and great, but i prefer Winzip because it is still a standard tool on my Win XP.</li>
</ul>
<h4>Sims-Related Files</h4>
<ul>
<li><strong> .package</strong><br />
Nearly all sims-related files have the ending .package. Such a package includes many other files and different types of information. While the normal download collector never needs to look inside a package-file, it&#8217;s the most interesting place for modders. Of course we will mess around with packages as well.</li>
<li><strong>.Sims2Pack</strong><br />
This is the standard export format of &#8220;The Sims 2&#8243;. When you create a Sims in &#8220;Body Shop&#8221;, and export it to send it to your friends, all required game files will be packed into a .Sims2Pack. <strong>Whenever you see a .Sims2Pack you first have to install it!</strong> It is never enough to just move it into the Downloads Directory. Click on the file (and wait), or better use the great Tool &#8220;<a href="http://sims2pack.modthesims2.com/" title="The Sims2Pack Clean Installer" target="_blank">Sims2Pack Clean Installer</a>&#8220;.</li>
<li><strong>.bmp</strong><br />
A Windows Bitmap File. Nothing else than a picture. You should be able to open a .bmp with every graphic editor/picture viewer, like Photoshop or Gimp. I think every texture of the sims game is a .bmp: The clothing, the alpha channel, the normal map. We will see later what that means in detail.</li>
</ul>
<h4>File extensions for advanced tasks</h4>
<p>I already told you about the most common file extensions and what they say in the post <a href="http://mxm-studios.com/blog/6-simple-things-you-should-know-about-your-pc/" title="6 simple things you know about your pc">6 simple things you should know about your pc</a>. So better let us look at some file types that are interesting for advanced users. It&#8217;s only an overview, we&#8217;ll get into detail in later lessons:</p>
<ul>
<li><strong>.simpe</strong><br />
This extensions already tells everything we need to know. It&#8217;s the format of the best sims-tool ever: <a href="http://sims.ambertation.de/" title="To the SimPe Homepage" target="_blank">SimPe</a>.</li>
<li><strong>.5gd</strong><br />
A Sims 3D-Mesh File. While there are numerous 3D formats out there, .5gd is our choice. We will later extract it with SimPe, modify it in Milkshape-3D (using the fine plug-ins of Wes_h), load it in SimPose and/or put the modified mesh back into the game.</li>
<li><strong>.6tx</strong><br />
A texture format for advanced use.</li>
<li><strong>.obj</strong><br />
Yet another 3D-Format. Possibly the most used 3D-format of all. Nearly every 3D-Editor can handle .obj-files, but the interpretation often varies between different programs.</li>
</ul>
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<p>This was only a little overview. But it can help modding-beginners to understand a bit more about different file-types and the right tools to use them.</p>
<p>Before i open <strong>Part 2</strong> of the MXM Master Class Workshop, which is called &#8220;<strong>In-Game Standards</strong>&#8220;,  i will publish a small test! Then you can check out if you really understood everything i wrote in Part 1.</p>
<p>I hope to see you again!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Master Class Foreword!</title>
		<link>http://mxm-studios.com/master-class-foreword/</link>
		<comments>http://mxm-studios.com/master-class-foreword/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 18:39:05 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Part 1: Introduction]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[Part 1]]></category>
		<category><![CDATA[Sims Art]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/master-class-foreword/</guid>
		<description><![CDATA[Welcome to the MXM Master Class of Sims Art, the ultimate workshop series for creative heads, sims junkies and other freaks! It&#8217;s great that you want to learn everything about posing, picture manipulation, story telling and further more related topics. I&#8217;m going to show you my hottest tricks, as well as many general information which [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://mxm-studios.com/blog/wp-content/uploads/2008/02/masterclass.gif" alt="Master Class Part 1" /></p>
<p>Welcome to the MXM Master Class of Sims Art, the ultimate workshop series for creative heads, sims junkies and other freaks! It&#8217;s great that you want to learn everything about posing, picture manipulation, story telling and further more related topics.</p>
<p>I&#8217;m going to show you my <strong>hottest tricks</strong>, as well as many general information which will make you able to produce your own stories (and much more) the way you want&#8230;</p>
<p><span id="more-104"></span></p>
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<p><strong>But there&#8217;s one thing you must realize before you start:</strong><br />
You&#8217;re going to do some work and it takes some time and patience! Nothing comes just this or by simply reading a workshop. I want you to be creative, so get out of your lazy bed and jump on board!</p>
<h3>Everything up from scratch</h3>
<p>I will not only talk about advanced topics, the MXM Master Class is meant to be for everybody. Even you, yes YOU!</p>
<p>If you are looking for tutorials that start from scratch, telling you all those little details you need to know to reach the highest stage, the Master/Mistress, then this is your place! Amen.</p>
<p>Roughly said, you will learn serious things about Skinning, 3D-Meshing, Graphic Design, Posing and some stuff about your computer as well.</p>
<h3>You can win prices! Um, titles&#8230;</h3>
<p>The Master Class Series is split in <a href="http://mxm-studios.com/blog/mxm-master-class-the-topics/" title="The 10 Parts">10 main parts</a>; after each part you have to <strong>pass a small test</strong> which will increase your personal rank.</p>
<p>Of course this is only symbolical, but this system can help you to judge your knowledge by yourself &#8211; and gives you an extra motivation.</p>
<p>So i recommend to read each and every lesson carefully, even if it seems to be too easy for you.</p>
<h3>General appearance</h3>
<p>The Series is called <strong>MXM Master Class of Sims Art</strong>, but it contains much more themes than only sims related stuff. You will see&#8230;</p>
<p>Writing the workshops is a growing process, so it can happen that i add more chapters or details afterwards. Don&#8217;t worry, i will let you know.</p>
<p>You also should understand that i&#8217;m showing you <strong>my personal methods</strong> and telling you my personal opinions; there are many other tutorials on the internet, most of them very well done. The MXM Master Class is <strong>one way</strong> to hammer stuff into your brain, <strong>not the only right way</strong>.</p>
<p>I&#8217;m sure that 99% of you are here because you want to know more about my Sims Art/Nude Art. And i promise you that you will learn everything about that. But i decided to use only non-erotic poses and examples in my lessons, to make sure even minor-aged talents and over-sensitive persons can join.</p>
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<p>And last not least, to all problem-thinkers, the whole tutorial series is free, wide open and wet enough for everybody to slide in!</p>
<p>Okay people! Thanks for reading this whole page, and thanks for your interest! I hope to see you again in the next subpart of the MXM Master Class of Sims Art &#8211; when i write <a href="http://mxm-studios.com/blog/master-class-programs/" title="Required Soft- and Hardware">about the soft- and hardware you will need&#8230;</a></p>
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