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	<title>MXM-Studios &#187; mxm</title>
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	<description>the thoughts and creations of a naughty machinima artist</description>
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		<title>MXM Master Class Of Sims Art: The Topics!</title>
		<link>http://mxm-studios.com/mxm-master-class-the-topics/</link>
		<comments>http://mxm-studios.com/mxm-master-class-the-topics/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 11:50:26 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d-meshing]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[mxm]]></category>
		<category><![CDATA[picture editing]]></category>
		<category><![CDATA[posing]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[topics]]></category>
		<category><![CDATA[workshop]]></category>

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		<description><![CDATA[Some weeks ago i told you about my idea to write an ultimate workshop that explains each and everything i do with our nice sims. In the meantime i thought about the main way-points of such a large tutorial serie&#8230; When i was thinking about it i quickly realized that the MXM Master Class will [...]]]></description>
			<content:encoded><![CDATA[<p>Some weeks ago i told you about my idea to write an ultimate workshop that explains each and everything i do with our nice sims. In the meantime i thought about the main way-points of such a large tutorial serie&#8230;</p>
<p><span id="more-83"></span></p>
<p><!--adsense#banner--></p>
<p>When i was thinking about it i quickly realized that the <strong>MXM Master Class</strong> will be a very large long-term project. Nothing to just write down and publish&#8230;</p>
<p>But it will show all, or at least most of my &#8220;secrets&#8221; in detail and hopefully will make you able to create your own stories and interesting images on your own; action, fun or erotic &#8211; it&#8217;s your choice&#8230;</p>
<p>The <strong>MXM Master Class</strong> will also level up your skills in <strong>3D-Meshing</strong>, <strong>Graphic Design</strong>, <strong>Project Management</strong> and more such topics, because it&#8217;s just the stuff you&#8217;re going to do.</p>
<p>Okay, here are the 10 Main Topics of the workshop, each of them will contain a number of sub-groups which hold the single lessons. Please take these just as a first orientation. It can happen that i will add, remove or change single topics. Many ideas will first appear while writing the lines.</p>
<h3>The 10 Master Class Topics:</h3>
<ol>
<li><a href="http://mxm-studios.com/blog/category/mxm-master-class/part-1-introduction/" title="Master Class Part 1: Introduction">Introduction</a></li>
<li>In-Game Standards</li>
<li>Story Essentials</li>
<li>Shooting Tricks</li>
<li>Sim Posing 1</li>
<li>Picture Editing</li>
<li>Sim Posing 2</li>
<li>Use of Objects</li>
<li>Meshing &amp; Skinning in Story Context</li>
<li>Completion of the MXM Master Class</li>
</ol>
<p><!--adsense#largerectangle--><br />
That&#8217;s it for now. I hope we will have lots of fun together and you invite many other people to join the <strong>MXM Master Class</strong>.</p>
<p>I will provide the information <strong>free for everybody</strong>! Also the content will be &#8220;erotic-free&#8221; so that even minor-aged, over-sensitive or political-correct people can join ;)</p>
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