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	<title>MXM-Studios &#187; MXM Master Class</title>
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	<link>http://mxm-studios.com</link>
	<description>the thoughts and creations of a naughty machinima artist</description>
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		<title>SimPose 2: How to import a Sim-Model / Part 1</title>
		<link>http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-1/</link>
		<comments>http://mxm-studios.com/simpose-2-how-to-import-a-sim-model-part-1/#comments</comments>
		<pubDate>Sun, 04 May 2008 13:31:02 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Master Class Part 6]]></category>
		<category><![CDATA[meshes]]></category>
		<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Part 6: SimPose]]></category>
		<category><![CDATA[SimPose 2]]></category>
		<category><![CDATA[textures]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=196</guid>
		<description><![CDATA[In this Part of the SimPose Workshop we&#8217;re going to import a Sim-Model to our sweet little Posing Tool. Wow, that&#8217;s exactly what you&#8217;ve been looking for since ages! But not so fast! It means a lot of work until you can see your wonderful sexy fashion diva in SimPose! It&#8217;s a wide range of [...]]]></description>
			<content:encoded><![CDATA[<p><img title="MXM Master Class Part 6: SimPose 2" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/masterclass_p6.jpg" alt="MXM Master Class Part 6: SimPose 2" /></p>
<p>In this Part of the SimPose Workshop we&#8217;re going to import a Sim-Model to our sweet little Posing Tool.</p>
<p>Wow, that&#8217;s exactly what you&#8217;ve been looking for since ages! But not so fast! It means a lot of work until you can see your wonderful sexy fashion diva in SimPose!</p>
<p>It&#8217;s a wide range of things we have to do and i want to be detailed. So i need to split this &#8220;<strong>Import a Sim-Model</strong>&#8221; workshop into 4 sub-parts.</p>
<p>In this first one i will explain something about 3D-Meshes, Textures, Files and typical SimPose Problems as well.</p>
<p>I think it&#8217;s relatively simple to understand what you have to do as long you have some fundamental skills!</p>
<p>But don&#8217;t worry if you are a bloody newbie, it isn&#8217;t hard to learn&#8230;</p>
<p><span id="more-196"></span></p>
<h3>Check out your skills!</h3>
<p>Next to SimPose you also need a good Graphic-Editor (Photoshop, The Gimp) and <strong>SimPe</strong>. If you don&#8217;t know what that is, read the whole <a title="MXM Master Class Part 1: Introduction" href="http://mxm-studios.com/blog/category/mxm-master-class/part-1-introduction/">first part of the MXM Master Class</a> immediately.</p>
<p>In the upcoming parts i will tell you&#8230;</p>
<ul>
<li>how to extract Mesh-Files with SimPe and load them in SimPose (simple)</li>
<li>how to extract Textures with SimPe and compose a final texture (moderate)</li>
<li>how to put all files together in SimPose and save the Sim-Model (simple)</li>
</ul>
<h3>Understand how a Sim works!</h3>
<p>A Sims consists of 3 Body-Parts:</p>
<ul>
<li>Body: Everything from feet to neck</li>
<li>Head: The Face of a Sim</li>
<li>Hair: The backside of a head and &#8211; the hair</li>
</ul>
<p>So if you want to create a complete Sim-Model you need all these <strong>3 Body-Parts</strong> (SimPose even has 4 slots).</p>
<p>Every Body-Part consists of 2 things by itself:</p>
<ul>
<li>3D-Mesh: The physical shape of an object/sim</li>
<li>Texture: The visible surface of an object/sim</li>
</ul>
<p>I will give you a closer description in another workshop. For now it&#8217;s enough to know that those things exist.</p>
<h3>Understand what you need to do!</h3>
<p>It&#8217;s clear to see that you need both, the mesh- and the texture-files, for every of the 3 Body-Parts (Body, Head, Hair).</p>
<p><strong>So you need 6 files to create a Sim-Model in SimPose! </strong></p>
<ol>
<li>the Mesh of the Body</li>
<li>the Texture of the Body</li>
<li>the Mesh of the Head</li>
<li>the Texture of the Head</li>
<li>the Mesh of the Hair</li>
<li>the Texture of the Hair</li>
</ol>
<p>The single steps to get these files are:</p>
<ul>
<li>Export the 3D-Meshes of all Body-Parts with SimPe</li>
<li>Export all required textures (can be lots) with SimPe</li>
<li>Compose the final texture files with the Graphic-Editor</li>
</ul>
<h4>The file-types you will be working with:</h4>
<ul>
<li>.5gd = This is the MESH that SimPose needs</li>
<li>.png = Always export textures with SimPe this way!</li>
<li>.bmp = This is the TEXTURE that SimPose needs</li>
</ul>
<p>These are the 3 file-types that you will use most of the time. There can be exceptions, sometimes .6tx can work better for Hair-Textures, but usually you only need to handle .5gd, .png and .bmp.</p>
<p><strong>Quicky for the advanced:</strong> Export single parts (eye-brews, make-up&#8230;) as .png, put them together in Photoshop and save the final texture as .bmp (24bit).</p>
<h3>What about Alpha-Channels?</h3>
<p>The more advanced Skin-Creators of you surely want to know how to integrate Alpha-Channels in a SimPose-Model. By using Alpha-Channels you can add <strong>transparency</strong> and invisibility to a skin/texture. But SimPose cannot handle Alpha-Channels!</p>
<p>That&#8217;s the reason we ALWAYS use .png when we export a texture with SimPe. Because .png can understand transparency!</p>
<p>Now the smart of you will scream out &#8220;but there are <strong>Texture Overlays</strong> in SimPose&#8221;&#8230;</p>
<p>Yes, but i told you in the post &#8220;<a title="SimPose 2 - how to prepare for a good start" href="http://mxm-studios.com/blog/simpose-2-how-to-prepare-for-a-good-start/">SimPose 2 &#8211; how to prepare for a good start</a>&#8221; that we won&#8217;t use SimPose&#8217;s Texture Overlay slots.</p>
<p>Even if they would work fine (and they don&#8217;t) there simply are not enough slots for all the required overlays&#8230;</p>
<p>For us, it makes no difference. The work is nearly the same, but our method will work very much better. You&#8217;ll see in sub-part 3 of this workshop.</p>
<h3>Hair often makes problems!</h3>
<p>A SimPose-Model will never look so perfectly beautiful like in the game. There are some ugly things that can happen in SimPose; some examples:</p>
<ul>
<li>no anti-alias. The edge of a model isn&#8217;t smooth. No big problem in most of the cases.</li>
<li>background shine-through. Happens quite often with faces and hair. Can be a problem sometimes.</li>
<li>totally strange hair. Can vary from file to file. It&#8217;s annoying, some hair works fine, the next does not.</li>
</ul>
<p>Fortunately, there&#8217;s a long process of what i call &#8220;<strong>Post-Production</strong>&#8221; anyway, and most of those problems can be resolved during that phase.</p>
<p>The &#8220;Post-Production&#8221; is the time when i take the photo of the finished pose and load it into Photoshop to repair all the ugliness and compose the final picture you later will see in my stories.</p>
<p>You can see by the length of the last sentence that &#8220;Post-Production&#8221; easily will fill further more workshop pages. So i only give you some small hints now&#8230;</p>
<h4><strong>How to resolve those probs (short version)!</strong></h4>
<p>I only take care of the missing anti-alias when it really looks ugly. Then i try to smooth the edges during the Post-Production. But most of the time i don&#8217;t care.</p>
<p>When the background shines through it&#8217;s no question that it can destroy the photo. Try to find another camera angle to reduce the effect. And change the background color and lighting of the scene &#8211; it can help a lot.</p>
<p>I recommend to use hair from <a title="xmsims.com" href="http://www.xmsims.com" target="_blank">xmsims.com</a>, it works best in SimPose. I have made bad experiences with almost every other hair &#8211; even the original Maxis Hair-Styles. So don&#8217;t waste time and <strong>have a drink on xmsims</strong>!</p>
<p><strong>Quicky for the advanced:</strong> Some Hair-Texture .bmp won&#8217;t open in SimPose. Then they are in <strong>wrong 32bit</strong>. First open them in Photoshop and just &#8220;save as&#8230;&#8221; with 24bit.</p>
<p><!--adsense#largerectangle--></p>
<h3>Take a deep breath!</h3>
<p>You see it&#8217;s pretty much to talk about so far. Perhaps you understand a few more thing now. But that&#8217;s not all, take a deep breath and look forward to &#8220;<a title="How to import a sim-model, part 2" href="http://mxm-studios.com/blog/simpose-2-how-to-import-a-sim-model-part-2/">How to import a Sim-Model / Part 2</a>&#8220;.</p>
<p>Then i will show you how you can use the ultimate Sims-Tool SimPe to extract the required Mesh-Files (.5gd, remember?) of the different Body-Parts.</p>
<p><strong>And please, girls!</strong> Don&#8217;t scream so loud because you will need to use SimPe! I promise you that it is absolutely easy to extract meshes!</p>
<p>So if you feel kind of cute, stop weeping, go and install SimPe.</p>
<p>See you next time&#8230;</p>
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		<title>Master Class Part 2: Cheats and Hacks!</title>
		<link>http://mxm-studios.com/master-class-part-2-cheats-and-hacks/</link>
		<comments>http://mxm-studios.com/master-class-part-2-cheats-and-hacks/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 10:52:15 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Part 2: In-Game]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=161</guid>
		<description><![CDATA[After spontaneously starting &#8220;Part 6: SimPose&#8221; last weekend just let&#8217;s make a soft turn and proceed with the second part of the MXM Master Class of Sims Art Workshop: In-Game Techniques! You will learn to control your Sims easier and shoot better Pictures and Videos. It&#8217;s not very complicated but you need to be accurate, [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Master Class Part 2" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/masterclass_p2.jpg" alt="Master Class Part 2" /></p>
<p>After spontaneously starting &#8220;Part 6: SimPose&#8221; last weekend just let&#8217;s make a soft turn and proceed with the second part of the MXM Master Class of Sims Art Workshop:</p>
<p><strong>In-Game Techniques!</strong></p>
<p>You will learn to control your Sims easier and shoot better Pictures and Videos. It&#8217;s not very complicated but you need to be accurate, though.</p>
<p>In this chapter i tell you something about the most <strong>helpful mods</strong> and some more tricks, check it out&#8230;</p>
<p><span id="more-161"></span></p>
<p><!--adsense#link468--></p>
<h3>The Window-Mode!</h3>
<p>When you want to create advanced stories and videos &#8211; and that&#8217;s the reason for this workshop series &#8211; you MUST play in Window-Mode.</p>
<p>Playing in Window-Mode makes it much easier to shoot and organize pictures. You don&#8217;t need to shut down the game, you can simply minimize it just like any other application.</p>
<h4>So how can you open the Sims in Window-Mode?</h4>
<p>It&#8217;s easy. Go to the game&#8217;s installation directory and make a shortcut of &#8220;TheSims2.exe&#8221;. Forgotten how it works? Read <a title="6 simple things about your pc" href="http://mxm-studios.com/blog/6-simple-things-you-should-know-about-your-pc/" target="_blank">6 simple things about your pc</a>.</p>
<p>Have a look, you might already have a shortcut on your desktop! Right-Click on it and open &#8220;Properties&#8221;. In the line &#8220;Target&#8221; write <strong>-w</strong> at the end. Also put a space between the main line and the -w. It should look like &gt;&gt; <strong>TheSims2.exe&#8221;  -w</strong> &lt;&lt;</p>
<h4>Where can you find cheat codes and more tricks?</h4>
<p>Most people don&#8217;t know that they don&#8217;t need to search on websites or inside the game for <strong>Cheat-Codes</strong>. Cheat-Codes are official part of the game, supported by Maxis. So don&#8217;t be afraid about cheats.</p>
<p>In the installation directory there is a folder &#8220;Support&#8221; that contains a readme in different languages. I know what you think, you don&#8217;t want to read a boring readme file.</p>
<p>Let me tell you it&#8217;s not that boring. In fact the <strong>readme contains all the cool information</strong>! I&#8217;m only telling you what&#8217;s still written down.</p>
<p>Every Expansion Pack has its own readme in the Support Folder. Go and have a read. It&#8217;s so damned cool&#8230;</p>
<h4>How to activate Cheats</h4>
<p>Most Cheats you can activate while you&#8217;re on a Sims-Lot. Push the keys &#8220;<strong>CTRL</strong>&#8221; and &#8220;<strong>Shift</strong>&#8220;, hold them and push &#8220;<strong>C</strong>&#8220;. This will open the Cheat-Panel. Now you need to write the required Cheat-Code into the line and hit the &#8220;Enter&#8221; button.</p>
<p>Normally the Cheat-Panel will <strong>close automatically</strong> afterwards, but sometimes it will not. Then push &#8220;ESC&#8221; or write the word &#8220;Exit&#8221; into the line and hit the Enter-Key.</p>
<h3>Cheats and Hacks!</h3>
<p>It makes no sense to explain every single Cheat-Code here. We will activate them in the following lessons step by step.</p>
<p>But i want to tell you about some very helpful hacks that every storyteller and movie maker should (must) have.</p>
<h4>Will Hacks destroy my game?</h4>
<p>Many newbies think that hacks are bad and will destroy the game. But that&#8217;s not true. The typical Sims-Hacks are very harmless and don&#8217;t do anything bad.</p>
<p>Technically those Hacks are the same like any other <strong>custom-made download</strong>.</p>
<p>Right, you always have to be careful with files from the Internet. But as long you get them from well-known fansites you won&#8217;t get into trouble.</p>
<h4>So where can i get all those sexy newd Cheats?</h4>
<p>I tell it once again, just for the fast readers: There are <strong>no</strong> Cheats or Hacks that can make your Sims have Sex. Not in the detailed and extraordinary way you know from MXM stories.</p>
<p>That&#8217;s what you&#8217;re going to learn in this Master Class Workshop. My Sims don&#8217;t do it in the game.</p>
<h3>Some very great Hacks, Tools and Cheat-Files!</h3>
<p>There are some great files out there that are worth a try.</p>
<p>I highly recommend to <strong>visit the websites of the original authors</strong> and read all the stuff there!</p>
<p><strong>Censor Hack / Censor Remover</strong><br />
The first that everybody wants to have. It removes the censor grid when Sims take a shower&#8230; <a title="Simsky's Sims Censor Remover" href="http://simsky.parsimonious.org/ensimsky.php" target="_blank">Visit Simsky to get the file and detailed info about the Sims Censor Remover</a>.</p>
<p><strong>Camera Mod</strong><br />
Simply a must-be. With this Hack you can move the camera however you want. It was made by GunMod and can be found on modthesims2.com. Like always, it&#8217;s a little bit confusing, but anyway, <a title="GunMod's Camera Mod" href="http://www.modthesims2.com/showthread.php?t=97642&amp;highlight=gunmod" target="_blank">get GunMod&#8217;s great Camera Mod here</a>.</p>
<p><strong>Animator</strong><br />
This hack enables you to manipulate the reaction of a Sim and choose which animation starts. Without such a hack the Sims will always look the same in every story. Visit <a title="pawfectfilms.com" href="http://www.pawfectfilms.com" target="_blank">pawfectfilms.com</a> and go to &#8220;Mods&#8221;. There you can download the file &#8220;TS2 Studios 0.4B&#8221;, made by Ceedj. Don&#8217;t forget to read the ReadMe.txt.</p>
<p><strong>Shaklin&#8217;s Hacks</strong><br />
I use 2 Hacked Objects made by Shaklin who is offline unfortunately. The first is the &#8220;<strong>Skins-At-Home-Dresser</strong>&#8221; wardrobe, which makes you able to change (and even buy) clothes when the Sim is at home. Very useful!</p>
<p>Second is the  &#8220;<strong>Model-Animation-Changer</strong>&#8220;, a simple method to change the face impression and walk style of a Sim. <a title="Shaklin's Sims Hacks" href="http://mxm-studios.com/blog/wp-content/uploads/2008/04/shaklin-sims-hacks.zip">Though Shaklin is off you can download the files here</a>.</p>
<h3>Even more Sims-Hacks!</h3>
<p>This should be enough for the beginning. There are further more hacks out there but i don&#8217;t think that you need every single one of them.</p>
<p>But if you want to try more hacked objects you should check this <a title="mods for stories and machinima" href="http://britannicadreams.com/movietips/?page_id=13" target="_blank">list of useful mods for stories and machinima on britannicadreams.com</a>. It&#8217;s a very impressing collection!</p>
<p>Britannicadreams offers you some excellent tutorials too. Read it all empty!</p>
<p>BTW: Please always remember to read everything that&#8217;s written on the creators website! And help them to keep the motor running!</p>
<p><!--adsense#largerectangle--></p>
<h3>Resume</h3>
<p>All right, this was the first post of the <strong>MXM Master Class Part 2: In-Game Techniques!</strong></p>
<p>I told you about the window-mode and the most important/helpful Hacks and Mods you can use to make better pictures of your Sims.</p>
<p>I also explained that you don&#8217;t have to be afraid of Cheats and Hacks. You can always switch them off if you want to return to normal playing.</p>
<p><strong>Storytelling and Movie Making means that you have to stop playing</strong>. You must force the Sims to do what <em>you</em> want them to do &#8211; that&#8217;s what hacks are for.</p>
<p>I think next time i will show you how i act inside the game. We will use some very simple tricks that improve the quality of your photos a lot!</p>
<p>Stay tuned</p>
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		<item>
		<title>Master Class Part 6: SimPose 2 for beginners!</title>
		<link>http://mxm-studios.com/master-class-part-6-simpose-2-for-beginners/</link>
		<comments>http://mxm-studios.com/master-class-part-6-simpose-2-for-beginners/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 14:00:58 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Part 6: SimPose]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/?p=182</guid>
		<description><![CDATA[Due to a large amount of requests i decided to make a wide jump and release the Workshop Series about SimPose 2 much earlier than planned. This is a part of the &#8220;MXM Master Class of Sims Art&#8221; but instead of telling you about in-game techniques in Part 2 (though i have very interesting things [...]]]></description>
			<content:encoded><![CDATA[<p><img title="MXM Master Class Part 6: SimPose" src="http://mxm-studios.com/blog/wp-content/uploads/2008/04/masterclass_p6.jpg" alt="MXM Master Class Part 6: SimPose" /></p>
<p>Due to a large amount of requests i decided to make a wide jump and release the <strong>Workshop Series about SimPose 2</strong> much earlier than planned.</p>
<p>This is a part of the &#8220;MXM Master Class of Sims Art&#8221; but instead of telling you about in-game techniques in Part 2 (though i have very interesting things to say) i quickly move over to Part 6 and describe how i work with SimPose 2&#8230;</p>
<p><span id="more-182"></span></p>
<h3>How to set up SimPose for The Sims 2</h3>
<p>I noticed that somebody wrote &#8220;how to set up Simpose for the Sims 2&#8243; into the google search and found mxm-studios.com. That&#8217;s great and i hope you&#8217;re still here and find what you were looking for.</p>
<p>Only the search request is a little bit incorrect: You don&#8217;t have to set up SimPose for the Sims &#8211; you have to set up the Sims for SimPose!</p>
<p>Really, that&#8217;s the first thing you must understand&#8230;</p>
<h3>SimPose 2 is outdated, confusing and not intuitive</h3>
<p>Okay, SimPose is a nice program, it&#8217;s very helpful and can do lots for us. We have to thank the author for all the time and efford he spend with the development of SimPose 2.</p>
<p>But SimPose 2 is pretty much unfinished.</p>
<p>I could write down a very long list of criticism, because working with SimPose can be really really annoying! But such a list would be boring and useless.</p>
<p>Also, the author don&#8217;t seem to be interested in his program anymore, the current version is 2 years old already.</p>
<h3><strong>Don&#8217;t waste time, just accept what you got</strong></h3>
<p>Just let us accept reality and <strong>take SimPose 2 as is</strong>. We don&#8217;t have anything else and in fact, SimPose 2 works well &#8211; as long as you stay calm and understand a few things.</p>
<p>You know, i just jumped across many chapters of the MXM Master Class Workshop&#8230; So let&#8217;s slow down and think about what SimPose is and what you can do with it.</p>
<h3>What is SimPose 2 and what can i do with it?</h3>
<p>SimPose/SimPose 2 is a stand-alone program that you can download for free on the <a title="SimPose Homepage" href="http://www.simpose.com" target="_blank">SimPose 2 Website</a>.</p>
<p>You will find some very basic descriptions on that website as well. It&#8217;s always a good idea to read the authors own words. Please do so.</p>
<p>And please don&#8217;t confuse SimPose 2 with the former SimPose-ium which was made for the first sims game. You need SimPose 2.</p>
<h4>What you can do with SimPose 2:</h4>
<ul>
<li>You can import (up to 4) Sims figures and pose them.</li>
<li>It is possible to create all kind of poses, even&#8230; you know.</li>
<li>You can use dressed or undressed sims.</li>
<li>You can change the <strong>face impression</strong> of a sims.</li>
<li>You can also import sims objects.</li>
<li>You can import a background picture as well.</li>
<li>There&#8217;s a great <strong>lighting option</strong> that really can pimp up the poses.</li>
<li><strong>You do this all to create sexy screenshots/photos of the Sims.</strong></li>
</ul>
<h3>What are you going to learn here?</h3>
<p>Like i&#8217;ve written above you need to set up the game (its files) for SimPose. For that you need to know some about Meshes, Skins, SimPe and Milkshape.</p>
<p>That&#8217;s the reason i was about to release some more chapters of the workshop before it came to SimPose. Anyway, there are lots of other workshops about Meshing and Skinning and all that&#8230;</p>
<p>I will try to give you as much hints as possible. For now you&#8217;re going to learn:</p>
<ol>
<li>Preparing Simpose (simple)</li>
<li>Importing a Sims Figure (extremely complex)</li>
<li>Creating a nice pose (complex)</li>
</ol>
<h3>SimPose alone does not make a good picture!</h3>
<p>You can decide if you want to <strong>shoot a photo like everybody does</strong>, which is very simple (in 99% of the cases i know).</p>
<p>Or if you want to <strong>compose a great picture in the mxm-style</strong>, which is very complex but worth it.</p>
<p>I will tell you everything about it in another part of the MXM Master Class because there&#8217;s much to say.</p>
<p>For now let&#8217;s close her and look forward to the next post, coming soon:</p>
<p><a title="How to prepare SimPose for a good start" href="http://mxm-studios.com/blog/simpose-2-how-to-prepare-for-a-good-start/"><strong>How to prepare SimPose 2</strong></a></p>
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		<title>Master Class Workshop: Different File-Types and the right tools to use them!</title>
		<link>http://mxm-studios.com/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/</link>
		<comments>http://mxm-studios.com/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 15:26:09 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[File-Types]]></category>
		<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Sims Art]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/master-class-workshop-different-file-types-and-the-right-tools-to-use-them/</guid>
		<description><![CDATA[Welcome to another workshop of the MXM Master Class of Sims Art! With this tutorial i will close Part 1, the Introduction. Which Parts will follow next, you can read here. This time we have a look at some different file types, their extensions and the programs and tools that can handle them. Again, this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://mxm-studios.com/blog/wp-content/uploads/2008/02/masterclass.gif" alt="Master Class Part 1" />Welcome to another workshop of the MXM Master Class of Sims Art! With this tutorial i will close <strong>Part 1, the Introduction</strong>.</p>
<p><a href="http://mxm-studios.com/blog/mxm-master-class-the-topics/" title="The Topics of the MXM Master Class Workshop">Which Parts will follow next, you can read here.</a></p>
<p>This time we have a look at some different file types, their extensions and the programs and tools that can handle them. Again, this is a very simple topic but you should pay attention on it anyway. Many failures happen only because fundamental  knowledge is missing&#8230;</p>
<p><span id="more-137"></span></p>
<p><!--adsense#link468--></p>
<h3>The most common File extensions and what they say</h3>
<p>If you don&#8217;t know how you can see the extensions of the files on your computer (what comes after the dot) you must read the article &#8220;<a href="http://mxm-studios.com/blog/6-simple-things-you-should-know-about-your-pc/" title="6 Simple Things You Should Know About Your PC">6 Simple Things You Should Know About Your PC</a>&#8221; first!</p>
<p>I don&#8217;t tell you about each and every existing file extension, but some that are very common and close to our freaking work in &#8220;The Sims 2&#8243;&#8230;</p>
<h4>Common Download Formats</h4>
<ul>
<li><strong>.zip</strong><br />
A <a href="http://www.winzip.com" title="To the official WinZip Homepage" target="_blank">WinZip</a> File. It&#8217;s a compressed package that can include many other files at once. A zip is used to make file sizes smaller and to put many files together into one package, what makes it easier to send/download it. Before you can use the included files you need do unpack (unzip) the zip-file. Zip is still integrated in Windows XP, but the full program is no freeware.</li>
<li><strong>.rar</strong><br />
Does the same as zip by using another technology; it&#8217;s another program than WinZip at all: <a href="http://www.win-rar.com" title="The official WinRar Homepage" target="_blank">WinRar</a>. It&#8217;s Shareware and great, but i prefer Winzip because it is still a standard tool on my Win XP.</li>
</ul>
<h4>Sims-Related Files</h4>
<ul>
<li><strong> .package</strong><br />
Nearly all sims-related files have the ending .package. Such a package includes many other files and different types of information. While the normal download collector never needs to look inside a package-file, it&#8217;s the most interesting place for modders. Of course we will mess around with packages as well.</li>
<li><strong>.Sims2Pack</strong><br />
This is the standard export format of &#8220;The Sims 2&#8243;. When you create a Sims in &#8220;Body Shop&#8221;, and export it to send it to your friends, all required game files will be packed into a .Sims2Pack. <strong>Whenever you see a .Sims2Pack you first have to install it!</strong> It is never enough to just move it into the Downloads Directory. Click on the file (and wait), or better use the great Tool &#8220;<a href="http://sims2pack.modthesims2.com/" title="The Sims2Pack Clean Installer" target="_blank">Sims2Pack Clean Installer</a>&#8220;.</li>
<li><strong>.bmp</strong><br />
A Windows Bitmap File. Nothing else than a picture. You should be able to open a .bmp with every graphic editor/picture viewer, like Photoshop or Gimp. I think every texture of the sims game is a .bmp: The clothing, the alpha channel, the normal map. We will see later what that means in detail.</li>
</ul>
<h4>File extensions for advanced tasks</h4>
<p>I already told you about the most common file extensions and what they say in the post <a href="http://mxm-studios.com/blog/6-simple-things-you-should-know-about-your-pc/" title="6 simple things you know about your pc">6 simple things you should know about your pc</a>. So better let us look at some file types that are interesting for advanced users. It&#8217;s only an overview, we&#8217;ll get into detail in later lessons:</p>
<ul>
<li><strong>.simpe</strong><br />
This extensions already tells everything we need to know. It&#8217;s the format of the best sims-tool ever: <a href="http://sims.ambertation.de/" title="To the SimPe Homepage" target="_blank">SimPe</a>.</li>
<li><strong>.5gd</strong><br />
A Sims 3D-Mesh File. While there are numerous 3D formats out there, .5gd is our choice. We will later extract it with SimPe, modify it in Milkshape-3D (using the fine plug-ins of Wes_h), load it in SimPose and/or put the modified mesh back into the game.</li>
<li><strong>.6tx</strong><br />
A texture format for advanced use.</li>
<li><strong>.obj</strong><br />
Yet another 3D-Format. Possibly the most used 3D-format of all. Nearly every 3D-Editor can handle .obj-files, but the interpretation often varies between different programs.</li>
</ul>
<p><!--adsense#largerectangle--></p>
<p>This was only a little overview. But it can help modding-beginners to understand a bit more about different file-types and the right tools to use them.</p>
<p>Before i open <strong>Part 2</strong> of the MXM Master Class Workshop, which is called &#8220;<strong>In-Game Standards</strong>&#8220;,  i will publish a small test! Then you can check out if you really understood everything i wrote in Part 1.</p>
<p>I hope to see you again!</p>
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