SimPose 2: How to prepare for a good start!

MXM Master Class Part 6: SimPose

Welcome to another part of the MXM Master Class Workshop Series, how to make a good start with SimPose 2.

This is the second article about SimPose 2, please read “SimPose 2 for beginners” as well to get the whole thing.

This time i will tell you more about SimPose 2: Which options are important, what do the menus mean and so on…

Enlarge the workspace

The blue screen on the right half of SimPose is the workspace (1). The sims-model will appear here.

Enlarge the workspace as much as you can because the photos will be bigger (=better) then.

SimPose Workspace

You can move the border between workspace and the tools to the left.

Both the “Toolbar” and the “Status Bar” are relatively useless, so switch them off to enlarge the workspace a little bit more.

Tip: While you are posing you can set the size of the workspace however you want. But when you shoot a final photo it always should be as large as possible.

Maximize the SimPose Application to make it fill the whole screen. Again, the larger your monitor the bigger and better photos you can get.

More View-Options

You can see that i switched off every option in the “View” Menu.

But in later lessons we will change the background color or add a background picture to the workspace… but only when it makes sense.

For now you can leave the background color alone.

The “Character” Tab

The most important area in the “Character” Tab is the “Model Selection”.

But at first have a look at all the functions and buttons that we will never use:

SimPose useless functions

Yes, forget about the “Position”, “Vertex Indication” and even the “Texture Overlays“.

The Texture Overlays can be helpful sometimes, but most of the time we will use a much better method to texturize the models.

The “Model Selection”

SimPose can handle up to 4 sims (figures), each can consist of 4 parts (body, head, hair and probably glasses or other additional stuff).

So every figure consist of 3 parts at least: The body, the head (face) and the hair. The fourth part is optional.

Using Sims-Objects

You also can import sims objects (chairs, tables…) into SimPose. Such objects are called “Model”. You can use up to 6 “Models”…

…but you never will!

For some poses it’s helpful to import some furnitures – but i never use more than 2 object (models) in the same scene.

Parts consist of Meshes and Skins

Every sims (and every other 3d character) consist of a 3D-Mesh and a Texture.

Hint for advanced modders: SimPose cannot handle Alpha-Channels. But don’t worry, we will get transparency anyway.

Do you remember? We have at least 3 parts for every Figure (Sims): Body, Head and Hair. So you will need Meshes and Skins for every one of the parts.

3 Meshes + 3 Textures for every Sims. To get and create these 6 files can be pretty much work and a little bit tricky as well.

We will get closer to this topic in the next episode “Importing a Sims Figure”.


Many problems with SimPose seem to appear only because there are lots of…

  • confusing names
  • useless options
  • unfinished functions

If you just forget about them it will be much easier to understand how SimPose 2 works.

The next time we will start to prepare the required sims-meshes and textures and put together our first Sims-Model, sorry, i mean Sims-Figure…

Author: MaXsiM

Male, straight. Started game modding in 2000, made custom sex animations for The Sims 1, released the first nude skins ever for The Sims 2, came up with "Dreams of Luisa" in 2004, ran an adult forum with 10k+ members. Changed to 3D Sexvilla 2 in 2010. Finally made the move into the world of 'real' 3D-Art in 2015. Thanks for visiting my site and reading this post. Feel free to leave a comment. Become my Patron!