SimPose 2: How to import a SimModel / Part 3!

Master Class Part 6

Today we figure out how to texturize those Sims 5gd meshes that have been extracted in the last article of this SimPose workshop.

The procedure is not very complicated although there are some steps to manage. So take some time and stay calm.

We will work with Body Shop, SimPe and our favorite graphic editor (Photoshop, The Gimp) this time, mainly looking for PNG and BMP files. Here we go…

Introduction!

The 3D-Mesh of a virtual object/figure only defines the shape and form of a body. We need to put a texture on it to make the 3D-Figure look realistic. That’s why textures often are called “Skins”.

A texture contains all the visible information, like color of clothes, contours, shades and even the human skin-tone itself.

I recommend to create some outfits and other stuff with Body Shop before continuing this workshop…

Note: SimPose needs BMP Textures! So you need to save every texture in the BMP format with 24bit.

bmp save dialog in Photoshop

Sometimes you can also use 6tx files, but forget about 6tx for now.

Another info: We don’t use SimPose’s “Texture Overlay” slots! They are not useful, buggy and there are simply not enough of them to create a high-quality sim. Just forget that those overlay slots exist ;)

Yet another info: SimPose cannot handle Alpha-Channels and Normal Maps. Anti-Aliasing is also missing. If such effects are needed, we have to apply them by hand during the post-production.

How to create a texture for SimPose!

Look at a female Sims-Face, it’s the most complex.

It consists of many different skins that were put together to appear as one complete face.

For example, you will need at least the skin-tone, the eyebrows, and the eye color to create an individual and realistic face texture…

Short way for experienced readers:

Extract all needed skins (face parts and make-up) with Body Shop and import them back into the game. Open these files (you’ll find them in “Saved Sims”) with SimPe and export the texture parts in PNG-Format.

The Skin-Tone can be taken directly as BMP from the “Projects” Directory. Open the Skin-Tone in Photoshop and drag all the extracted PNG-Parts to it.

PNG contains all the transparency that normally would be defined by the Alpha-Channels. Just move the PNG-Parts to the right position on the BMP-Skin.

Save the complete texture as BMP/24bit and attach it to the 5gd-Mesh in SimPose.

Long way with more details:

Creating the Face Texture!

Let’s have a look at a sims woman with much make-up. It’s the worst case because it means we have to extract every single make-up part…

But once after you’ve done that, creating Body- and Hair-Textures for SimPose it only a joke ;)

Okay, in that worst case you will need the following texture parts:

  • the skin-tone
  • eyebrows
  • eyes
  • lipstick
  • rouge
  • eye shadow
  • eye liner
  • + individual parts like birthmarks and such…

Male sims can have beards and of course some make-up too, if it makes them look hotter.

The Skin-Tone

Start Body Shop and – in the “Create Components” section – extract a skin-tone of your choice.

Look inside the “Projects” Folder and open the correct texture, the one for the female face, with Photoshop (or whatever).

You can easily see that there are no eyebrows and all the wonderful make-up is missing as well.

Pure Face Texture

Get the make-up parts

This needs a little practicing. You need to extract the textures of every single part in PNG-Format.

This specific graphical file-format contains transparency and makes it very easy to put different textures together into one.

Step 1:

In Body Shop, extract every single part (in the “Create Components” section) as if you want to make recolors of them (1).

Step 2:

Without changing anything, directly import them back into the game (2).

Export/Import

Step 3:

You have to repeat this with all parts for the face listed above. After a few minutes you have saved all required Face-Parts in the “Saved Sims” Folder of the “My Documents” Directory.

Start SimPe and open the first of those Face-Parts.

Open file in SimPe

Click on the Texture Entry to activate the texture slots:

Activate Texture

You should then be able to see the texture in the preview window.

Step 4:

Do you see the button “Export…”? Great, click it! And save the texture anywhere you want.

Save texture as png

Step 5:

Back in Photoshop, the Face-Skin BMP still open!

Open the freshly saved PNG of the Face-Part in Photoshop as well. With the “Move-Tool” click the PNG and drag it onto the Face-Skin. Correct the position.

drag face parts

Step 6:

Repeat the last steps with every other of the Face-Parts until the face texture is complete.

Don’t forget to correct the layer positions to make sure the parts show up correctly. For example: Eyeliner should be above eye shadow, eyebrows above everything else…

Step 7:

Save the final texture. Save it in BMP-Format with 24bit. Now you can load it with SimPose, attach it to a 5gd Face-Mesh and see how it looks.

Creating the body texture!

Well, the process is exactly the same. But in most of the cases you only need to mess around with:

  • the Body Skin Texture
  • the Outfit Texture

Take the Body Skin Texture from the same “Projects” Folder. Open this BMP in Photoshop.

Get a PNG-File from the Outfit Texture by repeating the same steps as you did with the Face.

Put both files together in Photoshop and save it as BMP, too.

Creating the hair texture!

Yes, you’re right! You have to repeat the same thing again to get the hair texture.

But this time take care!

Hair often makes problem in SimPose. The hair that works best for me is made by xmsims.com. From time to time i try out other hair as well but what can i say? Sometimes it works, sometimes not. Go and make you own experiences ;)

Typical SimPose Hair Problems:

Messed up hair. Texture doesn’t seem to fit on the mesh. Happens relatively often with original maxis hair. With SimPe, try to export the texture in 6tx format (right click on the texture slot).

Large Holes. Again, happens quiet often with original textures/meshes. Don’t waste time, just take another hair-style ;)

Background Shine-Trough. There’s no solution. Such failures will be manually corrected during the post-production.

and some more…

What comes next?

Alright, you really should know enough details to give it a try and make some textures for SimPose now.

If you need more help here and there, just write a comment or send an email. Also read the other parts of this SimPose 2 Workshop Series.

Next time we will go inside SimPose where we mount all those meshes and textures together and save our first beautiful – complete – model.

So long, have fun!

Author: MaXsiM

Male, straight. Started game modding in 2000, made custom sex animations for The Sims 1, released the first nude skins ever for The Sims 2, came up with "Dreams of Luisa" in 2004, ran an adult forum with 10k+ members. Changed to 3D Sexvilla 2 in 2010. Finally made the move into the world of 'real' 3D-Art in 2015. Thanks for visiting my site and reading this post. Feel free to leave a comment. Become my Patron!

7 thoughts on “SimPose 2: How to import a SimModel / Part 3!”

  1. In step 7 you say to load it with simpose, how do you load it and attach it? Have I missed somethng out here?

  2. Please give me mail where to send a model for casting because I can’t sent it on “casting (at) x-sim (dot) com”

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