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In this Part of the SimPose Workshop we’re going to import a Sim-Model to our sweet little Posing Tool.
Wow, that’s exactly what you’ve been looking for since ages! But not so fast! It means a lot of work until you can see your wonderful sexy fashion diva in SimPose!
It’s a wide range of things we have to do and i want to be detailed. So i need to split this “Import a Sim-Model” workshop into 4 sub-parts.
In this first one i will explain something about 3D-Meshes, Textures, Files and typical SimPose Problems as well.
I think it’s relatively simple to understand what you have to do as long you have some fundamental skills!
But don’t worry if you are a bloody newbie, it isn’t hard to learn…
Next to SimPose you also need a good Graphic-Editor (Photoshop, The Gimp) and SimPe. If you don’t know what that is, read the whole first part of the MXM Master Class immediately.
In the upcoming parts i will tell you…
A Sims consists of 3 Body-Parts:
So if you want to create a complete Sim-Model you need all these 3 Body-Parts (SimPose even has 4 slots).
Every Body-Part consists of 2 things by itself:
I will give you a closer description in another workshop. For now it’s enough to know that those things exist.
It’s clear to see that you need both, the mesh- and the texture-files, for every of the 3 Body-Parts (Body, Head, Hair).
So you need 6 files to create a Sim-Model in SimPose!
The single steps to get these files are:
These are the 3 file-types that you will use most of the time. There can be exceptions, sometimes .6tx can work better for Hair-Textures, but usually you only need to handle .5gd, .png and .bmp.
Quicky for the advanced: Export single parts (eye-brews, make-up…) as .png, put them together in Photoshop and save the final texture as .bmp (24bit).
The more advanced Skin-Creators of you surely want to know how to integrate Alpha-Channels in a SimPose-Model. By using Alpha-Channels you can add transparency and invisibility to a skin/texture. But SimPose cannot handle Alpha-Channels!
That’s the reason we ALWAYS use .png when we export a texture with SimPe. Because .png can understand transparency!
Now the smart of you will scream out “but there are Texture Overlays in SimPose”…
Yes, but i told you in the post “SimPose 2 – how to prepare for a good start” that we won’t use SimPose’s Texture Overlay slots.
Even if they would work fine (and they don’t) there simply are not enough slots for all the required overlays…
For us, it makes no difference. The work is nearly the same, but our method will work very much better. You’ll see in sub-part 3 of this workshop.
A SimPose-Model will never look so perfectly beautiful like in the game. There are some ugly things that can happen in SimPose; some examples:
Fortunately, there’s a long process of what i call “Post-Production” anyway, and most of those problems can be resolved during that phase.
The “Post-Production” is the time when i take the photo of the finished pose and load it into Photoshop to repair all the ugliness and compose the final picture you later will see in my stories.
You can see by the length of the last sentence that “Post-Production” easily will fill further more workshop pages. So i only give you some small hints now…
I only take care of the missing anti-alias when it really looks ugly. Then i try to smooth the edges during the Post-Production. But most of the time i don’t care.
When the background shines through it’s no question that it can destroy the photo. Try to find another camera angle to reduce the effect. And change the background color and lighting of the scene – it can help a lot.
I recommend to use hair from xmsims.com, it works best in SimPose. I have made bad experiences with almost every other hair – even the original Maxis Hair-Styles. So don’t waste time and have a drink on xmsims!
Quicky for the advanced: Some Hair-Texture .bmp won’t open in SimPose. Then they are in wrong 32bit. First open them in Photoshop and just “save as…” with 24bit.
You see it’s pretty much to talk about so far. Perhaps you understand a few more thing now. But that’s not all, take a deep breath and look forward to “How to import a Sim-Model / Part 2“.
Then i will show you how you can use the ultimate Sims-Tool SimPe to extract the required Mesh-Files (.5gd, remember?) of the different Body-Parts.
And please, girls! Don’t scream so loud because you will need to use SimPe! I promise you that it is absolutely easy to extract meshes!
So if you feel kind of cute, stop weeping, go and install SimPe.
See you next time…
« « Master Class Part 2: Cheats and Hacks! | SimPose 2: How to import a Sim-Model / Part 2 » »