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	<title>MXM-Studios &#187; Sims Dev</title>
	<atom:link href="http://mxm-studios.com/category/sims-workshops/feed/" rel="self" type="application/rss+xml" />
	<link>http://mxm-studios.com</link>
	<description>the thoughts and creations of a naughty machinima artist</description>
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		<title>MXM Master Class Of Sims Art: The Topics!</title>
		<link>http://mxm-studios.com/mxm-master-class-the-topics/</link>
		<comments>http://mxm-studios.com/mxm-master-class-the-topics/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 11:50:26 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[MXM Master Class]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Sims Dev]]></category>
		<category><![CDATA[3d-meshing]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[mxm]]></category>
		<category><![CDATA[picture editing]]></category>
		<category><![CDATA[posing]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[topics]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/mxm-master-class-the-topics/</guid>
		<description><![CDATA[Some weeks ago i told you about my idea to write an ultimate workshop that explains each and everything i do with our nice sims. In the meantime i thought about the main way-points of such a large tutorial serie&#8230; When i was thinking about it i quickly realized that the MXM Master Class will [...]]]></description>
			<content:encoded><![CDATA[<p>Some weeks ago i told you about my idea to write an ultimate workshop that explains each and everything i do with our nice sims. In the meantime i thought about the main way-points of such a large tutorial serie&#8230;</p>
<p><span id="more-83"></span></p>
<p><script type="text/javascript"><!--
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<p>When i was thinking about it i quickly realized that the <strong>MXM Master Class</strong> will be a very large long-term project. Nothing to just write down and publish&#8230;</p>
<p>But it will show all, or at least most of my &#8220;secrets&#8221; in detail and hopefully will make you able to create your own stories and interesting images on your own; action, fun or erotic &#8211; it&#8217;s your choice&#8230;</p>
<p>The <strong>MXM Master Class</strong> will also level up your skills in <strong>3D-Meshing</strong>, <strong>Graphic Design</strong>, <strong>Project Management</strong> and more such topics, because it&#8217;s just the stuff you&#8217;re going to do.</p>
<p>Okay, here are the 10 Main Topics of the workshop, each of them will contain a number of sub-groups which hold the single lessons. Please take these just as a first orientation. It can happen that i will add, remove or change single topics. Many ideas will first appear while writing the lines.</p>
<h3>The 10 Master Class Topics:</h3>
<ol>
<li><a href="http://mxm-studios.com/blog/category/mxm-master-class/part-1-introduction/" title="Master Class Part 1: Introduction">Introduction</a></li>
<li>In-Game Standards</li>
<li>Story Essentials</li>
<li>Shooting Tricks</li>
<li>Sim Posing 1</li>
<li>Picture Editing</li>
<li>Sim Posing 2</li>
<li>Use of Objects</li>
<li>Meshing &amp; Skinning in Story Context</li>
<li>Completion of the MXM Master Class</li>
</ol>
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<br />
That&#8217;s it for now. I hope we will have lots of fun together and you invite many other people to join the <strong>MXM Master Class</strong>.</p>
<p>I will provide the information <strong>free for everybody</strong>! Also the content will be &#8220;erotic-free&#8221; so that even minor-aged, over-sensitive or political-correct people can join ;)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop: MXM Master Class!</title>
		<link>http://mxm-studios.com/workshop-mxm-master-class/</link>
		<comments>http://mxm-studios.com/workshop-mxm-master-class/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 01:51:57 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Sims Dev]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/2007/12/09/workshop-mxm-master-class/</guid>
		<description><![CDATA[Many people ask how i can do all those hot things with the sims. I really often hear the same questions and think it&#8217;s time to lift up my secrets. I will start a workshop series soon: The MXM Master Class! In the workshop i will try to teach you each and everything from scratch. [...]]]></description>
			<content:encoded><![CDATA[<p>Many people ask how i can do all those hot things with the sims. I really often hear the same questions and think it&#8217;s time to lift up my secrets. I will start a workshop series soon: The MXM Master Class!</p>
<p><span id="more-37"></span></p>
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<p>In the workshop i will try to teach you each and everything from scratch. I will split the workshop into handsome little pieces that can be followed easily. Even if you are a beginner you will get a chance to learn all my techniques:</p>
<p>From simple in-game screenshot tricks to advanced photo montages, from the first concept to presentation, i want to explain as much as i can.</p>
<p>The whole Tutorial Series will not contain erotic or explicit material, so everybody can join without being confronted with hot content.</p>
<p>But before you get disappointed: You will learn everything about posing and manipulating the sims; what you&#8217;ll do with that knowledge is your decision. I&#8217;m sure that even &#8220;normal&#8221; story tellers and movie makers will find my workshops useful.</p>
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<p>The MXM Master Class Tutorial Series will be a big project for the first few months in 2008. I hope you will be on board and have lots of fun. It will open a new world &#8211; if you are ready to spend some time and patience.</p>
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<p>I will try to find some time to write a more concrete list of topics that will give you a better overview. Stay tuned!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Good Places For Creators &#8211; And Others As Well!</title>
		<link>http://mxm-studios.com/link-list-for-design-and-creators/</link>
		<comments>http://mxm-studios.com/link-list-for-design-and-creators/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 10:03:50 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Just that...]]></category>
		<category><![CDATA[Sims Dev]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/2007/11/23/link-list-for-design-and-creators/</guid>
		<description><![CDATA[Hi everybody, hope you&#8217;re doing great! After i was banging your head into the depths of &#8220;Flash&#8221; a few days ago, i&#8217;m going to bring you something more relaxing today&#8230; I show you some great websites that i&#8217;ve found mostly by using stumbleupon.com. That site starts to be very helpful and inspiring; you should register [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everybody, hope you&#8217;re doing great! After i was banging your head into the depths of &#8220;Flash&#8221; a few days ago, i&#8217;m going to bring you something more relaxing today&#8230;</p>
<p><span id="more-72"></span></p>
<p><script type="text/javascript"><!--
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<p>I show you some great websites that i&#8217;ve found mostly by using <a href="http://www.stumbleupon.com" title="stumbleupon.com social bookmarking" target="_blank">stumbleupon.com</a>. That site starts to be very helpful and inspiring; you should register there.</p>
<p>Here is only a handful of surf-tips. All are non-sexual so everybody can visit them without getting affected by too much naked skin. Especially Creators who are frequently making up their sims and constantly looking for inspiration should have a look.</p>
<p>Maybe you find some time this weekend to finish some nice outfits, skins or whatever. You know, MXM will give you decent support ;)</p>
<p><strong>Here are my &#8220;good places for creators &#8211; and others as well&#8221;:</strong></p>
<p><a href="http://www.photographersportfolio.com/stephen/" title="Stephen Eastwood - Photography" target="_blank">Stephen Eastwood &#8211; Photography</a><br />
A single page with lots of high-quality portraits. Everybody who creates Make-Up for the sims (or anything else) will find inspiration here &#8211; believe me, you will.</p>
<p><a href="http://www.emmaalvarez.com/2007/10/top-best-50-freeware-for-design-and.html" title="Emma Alvarez - 50 best freeware tools" target="_blank">Emma Alvarez</a><br />
Emma has collected &#8220;<a href="http://www.emmaalvarez.com/2007/10/top-best-50-freeware-for-design-and.html" title="Emma Alvarez - 50 best freeware tools" target="_blank">50 best freeware for design and developers</a>&#8220;, including texture generators, video and sound utilities and 3D Editors.  You can follow the deeplink in the headline or visit <a href="http://www.emmaalvarez.com/" title="Emma Alvarez" target="_blank">Emma&#8217;s Startpage here</a>.</p>
<p><a href="http://www.photoshopsupport.com/tools/free-brushes/obsidian-dawn-photoshop-brushes.html" title="Photoshop Brushes by Stephanie Shimerdla" target="_blank">Photoshop Brushes</a><br />
As a creator you know that many secrets come from working with brushes in Photoshop. Stephanie Shimerdla created an amazing and free collection of brushes that are &#8211; i always mean what i say &#8211; some of the best i&#8217;ve ever seen. I&#8217;ve installed a few brush sets and they are excellent.</p>
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<p><a href="http://www.farlowstudios.com/content/view/60/56/" title="Drawing a human body - Farlow Studios" target="_blank">Drawing a human body</a><br />
Do you want to learn how to draw a female body? Even if not you should visit the Farlow Studios, it&#8217;s very interesting and contains a great tutorial section, written by an excellent artist.</p>
<p><a href="http://www.soundsnap.com" title="Soundsnap.com - free sound samples" target="_blank">Sound Samples</a><br />
You&#8217;re a movie maker and never heard of soundsnap.com before? Don&#8217;t worry, i won&#8217;t tell anybody ;) But maybe it&#8217;s a good idea to visit that site, it&#8217;s well organized and filled with tons of free sound samples. You can also upload your own samples. A great resource.</p>
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<p>Okay, i hope you can use this small list of links and make a bookmark. I would also appreciate it much if you would leave a reply and help other visitors this way, thx.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Skin Creators: How To Use The PSD-Template!</title>
		<link>http://mxm-studios.com/psd-skin-template-how-to/</link>
		<comments>http://mxm-studios.com/psd-skin-template-how-to/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 16:01:54 +0000</pubDate>
		<dc:creator>MaXsiM</dc:creator>
				<category><![CDATA[Sims Dev]]></category>

		<guid isPermaLink="false">http://mxm-studios.com/blog/2007/10/24/psd-skin-template-how-to/</guid>
		<description><![CDATA[Today i&#8217;m bringing back the old &#8220;mxm4creators&#8221; skin template. This psd-file (Photoshop) makes you able to easily create your own skins for the sims. Yes, i&#8217;m talking about detailed body skins for both genders. I also will give you an example of how you can use the template&#8230; First of all, you don&#8217;t need to [...]]]></description>
			<content:encoded><![CDATA[<p>Today i&#8217;m bringing back the old &#8220;mxm4creators&#8221; skin template. This psd-file (Photoshop) makes you able to easily create your own skins for the sims. Yes, i&#8217;m talking about detailed body skins for both genders. I also will give you an example of how you can use the template&#8230;</p>
<p><span id="more-44"></span></p>
<p>First of all, you don&#8217;t need to have Photoshop to open the file. I recommend to use &#8220;The Gimp&#8221;, a 100% free and 120% useful graphic program. It&#8217;s open source and i just don&#8217;t know any other free editor with such possibilities.  The only thing to worry about is that Gimp can&#8217;t handle the Layer Groups of the template. But this is only a cosmetically issue ;)</p>
<p>Another thing, you can use the mxm template for free and for everything you want. That&#8217;s no joke, create your own skins for personal use or share it with friends in forums or on websites.  Just backlink and support mxm as usual. Have fun&#8230;</p>
<p>Here you can download the &#8220;<a title="download the skin template psd" href="http://www.mxm-studios.com/downloads/mxm4creators_normalnudeskin.zip">mxm4creators-normalnudeskin.psd</a>&#8220;, packed in a zip-file. File Size is about 9,5MB.</p>
<p><strong>How to use the template</strong></p>
<p>The template helps you to create tons of n-skins with a wave of a hand ;) It already contains all required textures and details. You only have to change/add the details of your personal taste. I will show you a few examples for that.</p>
<p>Of course you still have to do the usual export texture procedure in &#8220;Body Shop&#8221; and overwrite those textures with your own creations.</p>
<p><strong>Part 1: Loading the template</strong></p>
<p>Unpack the zip and load the psd into Photoshop (or whatever). It looks like this:</p>
<p><img title="The Skin Template" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate01.jpg" alt="The Skin Template" width="400" height="353" /></p>
<p>There are four groups that contain all appropriate textures. With the small Eye-Symbol you can change the visibility of each group. BTW: This template only contains the &#8220;normal&#8221; skin tone. Otherwise the file would be much too large (about 40 MB).</p>
<p><strong>Part 2: Change the nipples </strong></p>
<p>Lets say you want other nipples on the &#8220;adult female&#8221; skin. With a click on the Arrow-Symbol open the Group &#8220;Adult Female&#8221;. Now you can see the three fitness states of the original textures. On the layers above there are the special details.</p>
<p><img title="The opened Layer Window" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate02.jpg" alt="The opened Layer Window" width="330" height="304" /></p>
<p>If you can&#8217;t see this and don&#8217;t understand a thing, open the layer window! It&#8217;s in the menue &#8220;Window/Layers&#8221; or hit &#8220;F7&#8243;.</p>
<p>I recommend to always use copies of the original detail before you change something. This makes sure the original won&#8217;t be lost. Also, it&#8217;s a good idea to save the whole file under a new name right now ;)</p>
<p>Fine. You don&#8217;t know how to make a copy of the layer that says &#8220;Nipples&#8221;? Have a right mouse-click on the layer and choose &#8220;Duplicate Layer&#8221;. Wow, it&#8217;s that easy!</p>
<p>From now on we will work on that copied layer. Just to make sure not to change the original by mistake, we switch it off with the Eye-Symbol. The layer window looks like this:</p>
<p><img title="Layer Window with copied layer" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate03.jpg" alt="Layer Window with copied layer" width="320" height="301" /></p>
<p>Now you can do whatever you want with the copied layer. Change the color, resize them, add better details or overdraw them (on a new layer). For now, we are going to make the nipples bigger.</p>
<p>Zoom in and draw a selection frame around one (!) nipple. <em>If you would resize both at the same time, they would also change their positions on the skin &#8211; and look ugly on a sim.</em></p>
<p>With the &#8220;Free Transformation&#8221; Tool it&#8217;s easily done. Just add the new size into the fields &#8220;Width&#8221; and &#8220;Height&#8221;. On the next screenshot you can follow all these steps:</p>
<p><img title="Transforming a detail" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate04.jpg" alt="Transforming a detail" width="500" height="392" /></p>
<p>Zoom in (1), Make Selection (B) and Free Transformation (C). The Transformation Tool is under &#8220;Edit/Free Transform&#8221;.</p>
<p>Now repeat this step for the other side. Use the same value when you transform the nipple. In my case &#8220;115%&#8221;. It&#8217;s up to you how much fine tuning you will add.</p>
<p><strong>Part 3: Save the new texture</strong></p>
<p>You know that you only need to overwrite the original BMP-Files you exported with Body Shop. Just use the Eye-Symbol to switch the three fitness states on/off and save every one of them, overwriting the appropriate original. That&#8217;s business as usual ;)</p>
<p><em>You also can take the &#8220;cut&#8221; skin and overwrite the &#8220;normal&#8221; original. Then the sim always will wear the sporting cut-skin &#8211; until he gets fat, then the &#8220;soft&#8221; skin will appear. Of course you can overwrite the &#8220;soft&#8221; one as well.</em></p>
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<p><strong>Part 4: From hairy to shaped</strong></p>
<p>Everything you&#8217;ve done to the nipples you also can do with the pubic hair. Copy the layer at first and keep on working on the copied layer! I will show you how to give the hairy pussy a new shape. It&#8217;s damned easy. And again it&#8217;s up to you how deep you want to get into this (topic, not the pussy) :) Here&#8217;s only a very first step&#8230;</p>
<p>Activate the layer &#8220;PubicHair&#8221; and open the tool &#8220;Edit/Transform/Perspective&#8221;. A selection appears around the hair. Get one of the corner grips and move it. Watch out:</p>
<p><img title="the perspective transformation tool" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate05.gif" alt="the perspective transformation tool" width="450" height="318" /></p>
<p>This looks funny! <em>If you can&#8217;t see the animation, please reload this page.</em> But after such a transformation it will be necessary to repair the transformed element, due to the loss of details and shape. How you can do that i will write in another workshop sometimes. Let me know what exactly you want to learn and i will give it a try. For now lets step further to the male skin&#8230;</p>
<p><strong>Step 5: Explanation of the male skin</strong></p>
<p>Open the Layer Group &#8220;Adult Male&#8221;. <em>If you can&#8217;t see any changes, deactivate the Adult Female Group. It is located above all others and hides everything beneath. </em></p>
<p>At the lower left side of the texture you can see the area of the penis. Don&#8217;t move it! Just let the area where it is or the texture details won&#8217;t fit on the well-shaped-mesh. You can figure out the different zones of the staff. Change single parts or the whole thing. But you can&#8217;t use transformation, only recolor techniques.</p>
<p><img title="The areas of the well-shaped-texture" src="http://www.mxm-studios.com/pics/ws_skintemplate/ws_skintemplate06.jpg" alt="The areas of the well-shaped-texture" width="450" height="349" /></p>
<p>The hole (A), glan (B), shank (C) and sack (D).</p>
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google_color_border = "990066";
google_color_bg = "afafaf";
google_color_link = "990066";
google_color_text = "333333";
google_color_url = "";

//--></script>
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</p>
<p>Okay, this should be enough for the beginning. Feel free to fool around with the template. Start to create lots of newd skins for the sims and also make your own template that include other skin tones and some of your favorite details. Send me your best creations, i will support you.</p>
<p>Thanks for reading this.</p>
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