People! We are half Christmas! Only 6 months left and the year is over. #Fact
2015 went very fast for me, so far. I can’t imagine that i was working so hard on new material than i did/do this year. Of course, mainly because i left the machinima world to continue creating with “real” 3D applications. There’s still so much to learn.
But do you know what? I have more fun than ever, because i have so much better possibilities to realize my ideas and make my perverted dreams come true. Here’s a quick overview of the things i already did, currently do, and planning to do in the next 6 months…
Continue reading “Almost Christmas”
4 and a half weeks after the release of the latest mxm 3Dx comic “Luisa B.” it’s time for a short recap. If you don’t know what Luisa B. is, register at its pixel-rich website and enjoy. It’s free!
All others should log into their accounts as well, because the site is under ongoing development and many things already have changed since May 8, the day when the site went on.
Before i go into detail, look at the new post-release poster, simplicity rocks :)
Continue reading “Luisa’s 4 1/2 weeks recap”
Alina is trapped in a dungeon and witnessing a guy who is pissing through a glory hole into a bowl…
This week i had the idea of creating a dungeon location for more extreme scenes that don’t fit into my main stories, like Luisa B.. Everything is still WiP (Work in Progress), so expect more renders like this :)
I’ve also decided for a retro 16mm format, please click on the pic to view it full size.
DAZ 4.8 introduces Nvidia’s Iray render engine. There’s much fuss going on but i don’t want to join the “is it better than 3Delight or not”-Discussion here… Well, it’s not “better”, it’s different :)
Let’s start simple and de-mystify Iray by looking at its Tone-Mapping department. It’s pretty much like working with a camera when you’re making ‘real’ photos. I like that.
So i ask my new Model Alina to help me with making a comparison. I don’t go into the boring technical things, i like to take it easy. So i just trial-and-errored my way through the Tone-Mapping tab and show you some of my results. May it help you to have a good start with that Iray thingy.
Let’s look at the default render:
I quickly set up this simple scene, set “Environment” to “Scene Only” and left everything else – including the Camera’s Headlamp (auto) – untouched.
Continue reading “Iray Tone Mapping Comparison”